Computing

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At Leigh Academy Tree Tops we are DIGITAL INNOVATORS! We want our children to understand the potential of technology and start to build computing skills for the future. We want them to become digital creators, using technology to support other areas of their work and lives, and also to understand the responsibilities of being digital consumers on their time, relationships and wellbeing. We know the digital workplace is continuously evolving and want them to grow up wanting to be a part of that as software engineers, video game designers, web developers or IT consultants. Our Computing curriculum strives to develop resilient, reflective, creative and independent learners. It gives space for children to become “computational thinkers”, tackling complex problems, making mistakes and learning from them. It also engages our children, through the creative use of technology, to prepare pupils for the demands of the 21st century and the technological world that awaits them in the future. As well as the huge potential of technology, we teach our children to understand the challenges and problems it can create. We teach them to become good digital citizens, to know how to stay safe and keep others safe online, to be aware of the need to test out what and who they see and the importance of what they share in creating their own digital footprint.

Aims

The National Curriculum for Computing aims to ensure that all pupils:

  • Equip pupils to use computational thinking and creativity to understand and change the world
  • Ensure pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.   
  • Make pupils responsible, competent, confident and creative users of information and communication technology.
  • Develop pupils’ knowledge and understanding of computer science, including the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.  
  • Enable pupils to use information technology to create programs, systems and a range of content.
  • Learning is adapted and tailored to meet the needs of all pupils, including those with SEND, through adaptive teaching; including guidance from the EEF (Education Endowment foundation). Educators incorporate explicit instruction, cognitive and metacognitive strategies, scaffolding, flexible grouping and use of technology into daily classroom practice to ensure access for all.

Each lesson will include live marking (as per the Marking and Feedback Policy). Homework is not formally set in computing but knowledge activities (both written and abstract) are encouraged to enhance enrichment opportunities; these may take the form of (but not limited to) programming activities, including writing and solving coding problems. High quality teaching responds to the needs of children. An assessment grid (the foundation skills assessment) is used to formally record an overview of progress of each child.